Saturday 5 July 2014

ALIEN COMPENDIUM #2

MAZONE

Planet of origin: Prehistoric Earth
First Appearance: Space Pirate Captain Harlock  1978

The Mazone are a race of sentient plants who evolved on Earth and then reached a point where they emigrated in deep space, seemingly never to return.

"Seemingly" is the operating word here, for the Mazone do return and try to reclaim Earth by conquest. The Mazone are led by Queen Lafresia. The Mazone appear to be green-skinned humanoid females, however the similarities with humanity end there. When killed, a Mazone simply burst into green flames and die, releasing a final sigh of pain. The Mazone are utterly ruthless in their goals of reclaiming the Earth for their own.

Threat level: The Mazone have access to high technology and a seemingly endless wellspring of foot soldiers to carry on the fight. However, they have been repeatedly stopped in their invasion plan by just one ship. True, it's Captain Harlock's ship, so that's one bit of leverage there. What about Earth's defense force? Well, they are rather more concentrated on capturing Captain Harlock, because one pirate is apparently more dangerous to Earth than an army of well-trained and well-armed warrior plants. Go figure.




THARKS

Planet of Origin: Barsoom (aka Mars).
First appearance: A Princess of Mars  Edgar Rice Burroughs  (1911)

The Tharks are a race of ten-feet tall green skinned humanoids. They are slender yet muscular with six limbs, two legs and two pairs of arms. They are completely hairless with two tusks protruding from their lower jaw. The Tharks social organisation is the clan, led by the most powerful Thark of all, who keeps power through fear and force.

The Tharks are a warrior race following an harrowing code of conduct where mercy and compassion are outlawed. They live only to wage war on other Tharks and the other various humanoid races of Barsoom. Their reputation are wholly negative, and are seen as nothing more than senseless barbarians. However, thanks to the efforts of one Captain John Carter or Virginia, who was once adopted  by the Tharks, they eventually became staunch allies of the ruling city of Helium.

Threat level: High. It was higher than that when the Tharks were enemies of Helium, but since striking an alliance with Helium, the Tharks no longer participate in looting and pillaging for the sake of it. Nevertheless they remain a powerful adversary and facing a Thark army is a difficult proposition at best.




MORLOCKS

Planet of origin Earth of the year 802 701.
First Appearance: The Time Machine  H.G. Wells 1895

Not actually aliens, Morlocks are the remote descendants of  humanity, living in an era when our species have evolved into two distinct subgroups, the Morlocks themselves and the Eloi.

Morlocks are ape-like underground dwellers who toil what's left of human technology, while using the Eloi as their cattle since they are essentially cannibals. So the Morlocks are the dominant species on Earth in the distant year 802 701 AD.

Morlocks have cadaverous white skin with patches of stringy white hair on their heads and backs. They have enlarged eyes, enabling to see in almost total darkness. This makes the Morlocks very sensitive to light, so when they actually venture on the surface, they usually do so at night. Morlocks are very territorial and will attack anyone venturing into one of their caves. Just like the Eloi, the Morlocks are semi-sentient at best. While they have a rudimentary understanding of technology, they no longer have the level of intelligence to create new machines, or restart a civilisation.

Threat level: Very low. It is very easy for the Morlocks to dominate the child-like Eloi. They are no match for anyone capable of acting in self-defense, however. For starters, they are vulnerable to bright lights, so a box of matches, a flashlight or a trusty lighter should be enough to scare them away. Should things get physical, Morlocks are easily fended off with a solid punch in the face since they utterly lack any kind of combat training. Their only advantage is in numbers, but even so, a good torch is enough to drive them away from you.





GREAT RACE OF YITH

Planet of origin:  Yith, though Yithians have visited Earth many times in prehistoric past.
First Appearance: The Shadow Out of Time  H.P. Lovecraft  1936

When their homeworld of Yith was threatened with destruction, the Great Race fled to prehistoric Earth. They eventually found themselves in conflict with the Flying Polyps which almost drove the Great Race to extinction. So the Yithians fled to the distant future.

Apart from their superhuman level on intelligence, Yithian have mastered the ability to swap their minds with that of any intelligent species. This ability is used across time and space. They use this power to study past times. When a Yithian transfer its mind into someone's body, that person's mind is transferred back into the Yithian's own self. This can be a discomforting experience and some humans do not actually remember the events. Some, however, remember the transfer through lifelike dreams. A human inside a Yithian body would be subjected to a series of inquisitions by other Yithian, in order to study the victim's era. While the mindswapped Yithian is free to roam the Earth and interact with ordinary human beings. While not evil, Yithian behaves with humans in a manner not too dissimilar to human scientists dealing with lab rats.

Threat level:  The Yithian actually wishes no harm to humanity, only to study it. However they care not for the sheer terror felt by a human being being locked inside an alien body and all the sheer psychological terror felt by that unfortunate individual. Yithians, however, are neither cruel nor sadistic, when they are done with a particular subject, he is safely returned safe and sound inside his own body.

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